Projectile Mechanics: A series defining projectile parameters and mechanics across weapon classes. Includes discussions on topics such as bullet trajectory, damage, and shot deviation. Class specific videos also simulate weapon firing mechanics.
Weapon VOD Resources: Collection of Japanese and Western top/high level players of most weapons
Brella Class Stats: Stats and gear thresholds for each weapon in the brella class. Includes data such as canopy durations, regeneration, and weapon multipliers.
Tri-Stringer Trajectory Plot (JP): Desmos graph to calculate tri-stringer arrow trajectory. F is number of frames charged, a is angle in degrees, h is height (with 1.7 being max jump height).
Wellstring Trajectory (JP): Visualizes wellstring arrow trajectory and angles. Discusses achieving one-shots from ground level and above with regards to angle and number of frames charged.
Wellstring Trajectory Plot (JP): Desmos graph to calculate wellstring arrow trajectory. F is number of frames charged, a is angle in degrees, h is height (with 1.7 being max jump height).
Wellstring Object Damage (JP): Demonstration of various charge patterns with wellstring against different objects and brella shields. Displays HP bars and timers for each attack pattern, alongside variations with object shredder when relevant.
Decavitator Dash Slash Spots: Useful dash slash spots to exploit map geometry using decavitator. Also mentions dealing with common terrain elements, like slopes and grates.